SKUFYMOD
DayZ mod · version 1.0

Quest

A quest system for your server. Quests come from living NPC quest givers and a job board: story chains with branching endings and reputation, collections, treasure hunts with a metal detector, daily and weekly quests. 23 goal types, including actions of any mod. Every day the generator builds new daily quests from templates. 9 quest givers and 87 ready quests, a journal, a tracker and a compass navigator, a full editor in game. Works without other mods.

8 000 ₽
To download, you need to sign in with Steam and add a project (your server) in your account.
Included in subscriptions TOP13 mods 15 000 ₽ / 30 days

Dependencies

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Description

Quests for DayZ. Quests come from NPC quest givers and the "QUESTS" board: one-time quests, story chains with branching endings, collections, treasure hunts, daily and weekly quests. The reward is money, items or one item of your choice. Progress is shown in the journal, in the side tracker and on the compass navigator. Everything is created and set up in a full screen admin panel right in game, in Russian and English. The mod works on its own: default quests use vanilla items only, the currency is detected automatically.

How it works

  1. Walk up to a quest giver — "Talk", or to the board — "Look at the jobs".
  2. Take a quest: goals, place and reward are shown at once, locked quests show the reason.
  3. Goals are tracked in the tracker and on the compass, a marker with the distance hangs over the target.
  4. Come back and hand it in: money, items or a reward of your choice.
  5. Handing in opens the next quest of the chain — with the same quest giver or another one.

Quest givers

  • An NPC (31 looks, any clothes) or a job board
  • Over the head ! — a new quest, ? — ready to hand in
  • Living NPCs: they turn to the player, wave on meeting, gesture while talking, say short phrases when a player walks by
  • Poses: standing, sitting on the ground, squatting by a fire, on one knee
  • Working hours in game time: at night the doctor sleeps and gives no new quests, finished ones can still be handed in
  • Placed by the admin right in game: stand on the spot and press "PLACE HERE"

Quests

  • One-time, story chains, daily, weekly and repeatable
  • A chain can lead from one quest giver to another, a quest can require finished ones
  • Collections: items are handed in one by one, progress is kept
  • Reward: money, items, several items or one of your choice
  • Time limit, goals in order, failure on death
  • Partial hand-in, ruined items can be refused (configurable)

23 goal types

Kill infected · kill animals · kill bots · kill players · bring items · carry / show · gather a collection · deliver an item · find an item in an area · dig up a treasure · visit a place · hold an area · talk to a quest giver · craft · an action of the game or any mod · campfire · plant · harvest · catch fish · skin a carcass · building · travel a distance · survive N minutes.

  • Actions of any mod: the list is built automatically from every action of the game and the installed mods — over 300 without other mods
  • Goal place: anywhere, a point, a town, a random town, several points
  • Enemies for clearing spawn when a player enters the area and are removed after they leave
  • A kill counts for the player whose hit was fatal, every body only once

Story, endings and reputation

  • A quest can have up to 3 endings: for example, return the cargo to the postman or give it to bandits
  • Each ending is handed in to its own quest giver, gives its own reward and words and opens its own branch of the chain — the other one is closed for good
  • Reputation with every quest giver: enemy · dislike · cold · neutral · friendship · trust
  • Some quests need reputation: Limpy's bandits talk business only with friends
  • With strong dislike a quest giver will not talk, but finished quests can still be handed in

Treasure and metal detector

  • A treasure map comes with the quest, the search area is shown on the compass
  • Inside the area the detector beeps faster and faster, right over the spot — a high tone and "DIG HERE", a level bar on the screen
  • Mode: "warm / cold" hints, beeps or both; an item in hands can be required
  • Dig with a shovel, the found reward chest stays for 20 minutes (configurable)

Daily quest generator

  • Instead of dozens of hand-made quests — templates: "Clear: {town}", "Provisions", "Hunt", "Scouting: {town}", "Delivery to {town}", "Catch"
  • Every day the server builds new quests from them: a random town, a goal from a list, an amount from / to
  • The reward grows with the amount
  • The set of the day is the same for all players and does not change after a restart

Journal and interface

  • Journal — key J: current quests (goals, progress, "TRACK", abandon, "what next"), collections, history, quest givers with a navigator to the chosen one
  • Goal tracker on the side of the screen: drag it with the mouse or hide it, it stays out of the inventory
  • Compass navigator at the top or bottom of the screen: directions and distances to the goals, at the bottom it sits above the quickbar
  • Markers with the distance over the goals, search areas as a circle
  • Notifications and sounds; all interface settings are kept per player

Quest items

  • 15 own models: parcels, military cargo, letters, a field report, folders, a report, orders, a treasure map, a diary, a ledger, a flash drive
  • Can be picked up by the owner only, taken away when the quest is abandoned
  • Nothing to add to types.xml — the server gives them out
  • Any item of any mod can be used in goals

Admin panel — the "ADMIN" button in the journal

  • General settings: active quests at once, daily and weekly resets, pause after abandoning, navigator, metal detector, living NPCs and sleep, generator, enemies in areas, sounds, admins
  • Quest givers: NPC or board, name and greeting RU / EN, pose, phrases over the head, working hours, hostility by reputation; place here, turn, teleport
  • Quests: search, filters (story, daily, weekly, repeatable, disabled), on / off, copy
  • Quest editor: texts RU / EN, quest giver and where to hand in, repeat, chain, time limit, goals (items from the catalog of all mods, amount, place, enemies), rewards, quest item, treasure chest contents
  • Endings: up to 3 endings, conditions by chosen paths and reputation, reputation for handing in, generator template
  • Currency: name RU / EN, any notes and coins with their value, "item from hands"
  • Players online and offline: active quests, finish or remove, reset finished, daily, reputation or all progress
  • "TAKE IT MYSELF" — test a quest yourself; changes apply without a restart

Discord

  • The server posts to a channel through a webhook: finished quests, found treasure, choices at the endings
  • Week top: who finished the most quests, posted when the week changes
  • What to report — every quest or only story and marked ones; a "TEST" button

87 ready quests

  • 9 quest givers: Huntsman Mikhalych, Postman Gena, Doctor Vera, Captain Orlov, Limpy, Mechanic Petrovich, Doctor Lapteva, Fisherman Semyonych and the job board
  • 5 branching stories: "The lost cargo", "The lab data", "The lost patrol", "The truck runs", "The drowned man"
  • 6 collections and 10 generator templates
  • Vanilla items only; any quest can be changed or deleted

Server load

  • Progress is counted on events, not every frame; once a second only players with "area / time / distance" goals are checked
  • Quest items are found through a registry, not by scanning the world, area enemies spawn in batches
  • The quest catalog is sent to a client once and cached — it is not downloaded again after a reconnect

Reviews

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Purchase FAQ

What does the purchase give access to?

The purchase is tied to your Steam account. Before buying, make sure you are signed in with the right account.

Where do I download the files after buying?

In your account, section “My mods”. The installation instructions and extra info are there too.

How do I top up my balance?

In your account click “Top up” — payment goes through YooMoney (bank card or wallet). The balance is credited automatically within a couple of minutes.

What does a subscription give?

Access to all mods of the bundle for the subscription period. Subscriptions never renew automatically — no hidden charges.

Where do I get support?

In our Discord — the link is at the bottom of the page.